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Vulpimancers are an animalistic species from the planet Vulpin.
Their evolved counterparts are Evolved Vulpimancers.
Appearance
Vulpimancers are animalistic. They can range from the size of an adult human to several times the size of a human. As they mature, they grow tails.
They have canine paws with curving claws, and quills that grow on their backs. Their most notable feature is that they have no visible eyes, and instead have gill-like nostrils on the sides of their necks.
Vulpimancers from Vulpin are orange and have a dog-like mouth, teeth, and tongue.
Vulpimancers from the Null Void can be orange, grayish blue, red or brownish red. Their mouths are more unearthly with a worm-like tongue, chapped lips, and four large fangs.
Young Vulpimancers have quill-like fur. The fur becomes straighter when they mature, excluding the chin hair on Vulpimancers from Vulpin.
Mature male Vulpimancers have stripes on their backs. Females do not, and they have paler fur than males.
Language
Vulpimancers do have a language, but it is too difficult for Universal Translators to translate and they are unable to speak English.[DM 1] In fact, they lack the vocal anatomy to speak.[DJW 1] There is a special translator that can translate their language, but it is not as portable.[DM 2]
Behavior
Due to the dog-eat-dog nature of their home planet, Vulpimancers are not very friendly with their own kind, but this is a common trait among animals that aren't family.
Vulpimancers normally live by hunting down whatever they can find to eat and moving on to the next meal.
Vulpimancers whine like dogs when scared.[1]
Powers and Abilities
A Vulpimancer's main ability is their sense of smell. As they have no eyes, their "vision" is made up of a dull 3D mapping of where their senses originate, similar to a thermograph. Combined with their enhanced hearing, their senses take the form of a radar or sonar, allowing them to still perceive his environment more clearly.
Vulpimancers can sense invisible entities, therefore making invisibility useless against them.[2]
A Vulpimancer's enhanced speed and reaction time allows them to dodge, evade, and counterattack effortlessly with the help of their senses.
Vulpimancers can track almost anything and anyone by their scent.[3]
Vulpimancers have enhanced strength, as Wildmutt could tear apart one of Vilgax's Drones with ease,[4] throw a dumpster at a group of Limax,[5] carry a Florauna on his back without difficulty (even while running),[6] hold his own against a Buglizard,[7] and pin down a Merlinisapien.[3][2] They can also dig deep craters at a fast speed, even while digging through solid stone ground.[8]
Vulpimancers can make powerful leaps - developed from chasing prey up steep cavern walls.[pop-up 1][9]
Vulpimancers are durable enough to survive a steel tower falling on top of them and jump through a glass window.[1][10][2]
Vulpimancers are quadrupeds. However, they are capable of standing on their hind legs, and they can punch, somewhat awkwardly, by doing this. In addition, their feet are prehensile, as shown when Wildmutt caught Gwen with his foot as she was about to be sucked into space.[11]
Vulpimancers possess razor-sharp teeth and claws, the latter of which they can use to climb vertical surfaces.
Because of how they do not see in the conventional sense, Vulpimancers are not afraid of Toepick's species.[DJW 2]
The porcupine-like quills on a Vulpimancer's back supplement their sonar similarly to whiskers with tactile sensing,[DJ 1] and can also serve as weapons, either protecting them while they are rolling or as projectiles fired off at will. However, they can only do this when they reach adulthood.[pop-up 2][12]
Weaknesses
Vulpimancers cannot talk in human languages. Instead, they communicate through a combination of barking and snarling. Due to this, it is extremely difficult for non-Vulpimancers to understand them.
A Vulpimancer's lack of eyes makes them completely dependent on their other senses (mainly olfactory).
A Vulpimancer's senses are very sensitive, making them vulnerable to anything that can overwhelm their senses, such as a high-pitched sound.[13][7]
Vulpimancers have a weakness against magic, as shown when Gwen put a spell on Wildmutt.[12]
When infected with a cold, a Vulpimancer's nostrils (on the sides of their neck) get blocked by mucus, making them unable to smell or hear and rendering them essentially "blind." In addition, their fur discolors from its vivid orange to a pale yellowish-orange tone, and their lips and claws turn from black to a sickly dark green hue.[14]
Notable Vulpimancers
- Wildmutt (the Omnitrix's DNA sample of a Vulpimancer)
- Dog-Nabbit (the Hero Watch's DNA sample of a Vulpimancer)
- Mad Wildmutt (the Power Watch's DNA sample of a Vulpimancer)[DJW 3]
- Carl Tennyson (temporarily)
- Null Void Vulpimancers
Notable Vulpimancer Hybrids
- Kevin 11 (1/11 Vulpimancer)
- Kevin 11,000 (part Vulpimancer)
- Ultimate Kevin (part Vulpimancer)
- DNAlien Vulpimancers (½ Xenocite)
Etymology
The name Vulpimancer is a play on the word vulpine, which means fox.
References
- ↑ 1.0 1.1 Last Laugh
- ↑ 2.0 2.1 2.2 Fight at the Museum
- ↑ 3.0 3.1 Prisoner Number 775 Is Missing
- ↑ And Then There Were 10
- ↑ Permanent Retirement
- ↑ Have I Got a Deal for You
- ↑ 7.0 7.1 Of Predators and Prey: Part 1
- ↑ Ben Again
- ↑ And Then There Were 10
- ↑ Lucky Girl
- ↑ Ben 10: Secret of the Omnitrix
- ↑ 12.0 12.1 The Visitor
- ↑ Truth
- ↑ Side Effects
Crew Statements
Dave Johnson
Dwayne McDuffie
- ↑ link unavailable
- ↑ File:Omnitrix and Ultimatrix Could Replace DNA Samples.PNG