34497a3fe0ef52949a1ba8e99894ed69 This article belongs to the Classic Continuity
Ben! Where's Paradox? The Chronosapiens have gone rogue, and Maltruant's temporal beasts are on a cross-dimensional rampage! This Time War is getting out of hand!

Ben 10,000 to his younger self[1]

Chronosapiens are a species of biomechanical lifeforms. They're robotic, metallic, and appear to be more machine-like than biological.


Chronosapiens are large, round semi-humanoid aliens, made of yellow or black metal, and have a translucent window on their chest which displays their innards, which appear to be various gears. They have a round, short head with a semi-circular appendage on top.

When moving, Chronosapiens produce gear-like sounds.


At some point during the Time War, Maltruant[DJW 1] caused the Chronosapiens to go rogue.[2][1]

Powers and Abilities

Chronosapiens can fire time rays from their hands or chest, which have various effects such as sending people back in time,[3] aging an object/person to dust,[4] restoring individuals who have been erased from time, sending them into a different timeline,[5] and reverting them to a previous state while also immobilizing them.[6]

By rotating the key on their heads, Chronosapiens can create hologram-like projections of what happened in the past, as demonstrated by Clockwork.[7][8]

Chronosapiens can slow down time, which makes them look like to other beings that they are fast when they're actually really slow.[9]

Chronosapiens have a degree of enhanced strength, as Clockwork was able to throw a pipe so hard it became heavily embedded into a wall.[9]

Chronosapiens can rotate their heads 360° degrees.[DJW 2]

Because they are robotic (rather than biological) in nature, Chronosapiens can survive in the vacuum of space, as demonstrated by Maltruant.[10]

Chronosapiens possesses chronopathy, which grants him a fine-tuned sense of precise time and determine the exact time an event has taken or will take place and for low long, as demonstrated by Maltruant.[10]

Because they are technological beings, it is possible for a Galvanic Mechamorph to merge with a Chronosapien, thus making their time rays stronger and increasing their speed and stamina to superhuman levels. While in this state, Chronosapiens can jump extremely high, morph their hands into drills, fire rockets out of shoulder-mounted launchers, and sense another Chronosapien's head key.[6]

Chronosapiens can travel both through time and between different dimensions,[11][3] as demonstrated by Maltruant.[6][10]

Chronosapiens can sense the use of each other's powers or the use of a Chronosapien Time Bomb, and can undo the resulting effects of either scenario if needed.[5]


Chronosapiens are less durable than Oryctini, as a laser blast from Carl Nesmith's glove damaged Clockwork's right shoulder and caused him to shut down. When Clockwork reverted to human form in this state, Ben's right arm was broken.[4]

If something hits a Chronosapien's head key, they can be badly stunned; this shows that they are not very agile, as Clockwork admits that he "is not good for dodging."[9]

Because of their large bodies and short legs, Chronosapiens cannot run very fast and are low on stamina, meaning they tire out quickly.[12]

The use of a Chronosapien's powers creates a ripple effect that can be sensed and in some cases reversed by another Chronosapien.

A Chronosapiens's time rays are ineffective against anything diamond-related such as Petrosapiens, due to them being incapable of aging.[13][3] Similarly, the time rays are ineffective on gumballs because time has no effect on them.[14][15]

A Chronosapien's time powers are completely useless in a place where there is no time at all, such as the beginning of the universe, as demonstrated with Maltruant.[16]

There is a limit to how strong Chronosapiens are, as Maltruant was unable to penetrate through the Contumelia's machine's extra-dimensional field.[16]

Because they are mechanical-based beings, Chronosapiens can be magnetized by a Biosovortian.[DJW 3]

Notable Chronosapiens


  • When asked if Chronosapiens can completely stop time, Derrick J. Wyatt believed that they can yet was unsure for how long.[DJW 4]
  • Chronosapiens could probably use each other's head keys, but they would not have their true resonance.[DJW 5]
  • Chronosapiens could still function even if they lose some of their parts.[DJW 6]
  • Chronosapiens could probably trap someone in a time loop. However, the time loop itself would not be infinite.[DJW 7]
  • When asked who is the strongest Chronosapien, Derrick answered that the strongest historically was an ancient klock-knight errant known as Sir Tok-Tic the Persistently Unpunctual. He also mentioned that Chronosapien time is a funny thing.[DJW 8]

See Also


Crew Statements

Derrick J. Wyatt

Sapient Species
AcrosianAerophibianAmperiAnoditeAppoplexianArachnichimpArburian PelarotaAtrocianBiosovortianCelestialsapienCerebrocrustaceanChimera Sui GenerisChronianChronosapienChurlCitrakayahConductoidContemeliaCrystalsapienDetroviteDracosianDragonsEctonuriteFloraunaGalileanGalvanGalvanic MechamorphGeochelone AerioGimlinopithecusGourmandHighbreedHulexHuman (Osmosian)IckthyperambuloidIncurseanKineceleranKraahoLenopanLepidopterranLewodanLimaxLoboanMaxatomarMerlinisapienMethanosianNaljianNecrofriggianNemuinaNosedeenianOpticoidOrishanOrthopterranOryctiniPantophagePetrosapienPiscciss PremannPiscciss VolannPlanchakülePolar ManzardillPolymorphProtostPrypiatosian-BPugnavorePyroniteRevonnahganderSegmentasapienSlimebioteSonorosianSotoraggianSphoeroidSplixsonSylonnoidSynthroidTalpaedanTetramandThep KhufanTo'kustarTransylianUxoriteVaxasaurianVladatVreedleVulpimancerZaroffian
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