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Ben! Where's Paradox? The Chronosapiens have gone rogue, and Maltruant's temporal beasts are on a cross-dimensional rampage! This Time War is getting out of hand!

Ben 10,000 to his younger self.[1]

Chronosapiens are a species of biomechanical lifeforms. They're robotic, metallic, and appear to be more machine-like than biological.


Chronosapiens are large, round semi-humanoid aliens generally resembling mechanical clocks.[DJW 1] They have translucent windows on their chests displaying their innards, which appear to be various gears, and round short heads with a semi-circular appendage on top.

When moving, Chronosapiens produce gear-like sounds.

Chronosapiens come in a wide variety of colors,[DJW 2] including golden-yellow and black.


Chronosapiens have strict laws regarding time travel.[DJW 3] If any Chronosapien breaks these laws, the offender will have their time cogs taken away.[DJW 4]

Similar to Celestialsapiens, Chronosapiens do not like Professor Paradox. Not only do they not approve of his methods, but Paradox also does not follow their laws.[DJW 5]

Chronosapiens play a strategy game similar to chess where they theoretically rewrite points in time that would make dramatic improvements to the present.[DJW 6]


At some point during the Time War, Maltruant[DJW 7] caused the Chronosapiens to go rogue.[2][1]

Powers and Abilities

Chronosapiens can fire time rays from their hands or chest, which have various effects such as sending people back in time,[3] aging an object/person to dust,[4] restoring individuals who have been erased from time, sending them into a different timeline,[5] and reverting them to a previous state while also immobilizing them.[6]

Chronosapiens can slow down time, which makes them look like to other beings that they are fast when they're actually really slow.[7]

By rotating the key on their heads, Chronosapiens can create hologram-like projections of what happened in the past, as demonstrated by Clockwork.[8][9]

Chronosapiens have a degree of enhanced strength, as Clockwork was able to throw a pipe so hard it became heavily embedded into a wall.[7]

Chronosapiens are capable of reversing the effects of a Chronosapien Time Bomb using their time powers.[5]

Because they are robotic (rather than biological) in nature, Chronosapiens can survive in the vacuum of space, as demonstrated by Maltruant.[10]

Chronosapiens can rotate their heads 360° degrees.[DJW 8]

Chronosapiens possess chronopathy, which grants them a fine-tuned sense of precise time and determine the exact time an event has taken or will take place and for low long, as demonstrated by Maltruant.[10]

Because they are technological beings, it is possible for a Galvanic Mechamorph to merge with a Chronosapien, thus making their time rays stronger and increasing their speed and stamina to superhuman levels. While in this state, Chronosapiens can jump extremely high, morph their hands into drills, fire rockets out of shoulder-mounted launchers, and sense another Chronosapien's head key.[6]

Chronosapiens can travel through time.[11][3]

Chronosapiens can sense the use of each other's powers or the use of a Chronosapien Time Bomb, and can undo the resulting effects of either scenario if needed.[5]

With enough power and skill, Chronosapiens can perform a temporal consciousness conversion in which a person's consciousness is swapped with that of a younger or older version of the target in question,[DJW 9] much like what Eon did to Ben Prime's 16 and 11-year-old selves.[1]


Chronosapiens are less durable than Oryctini, as a laser blast from Carl Nesmith's glove damaged Clockwork's right shoulder and caused him to shut down. When Clockwork reverted to human form in this state, Ben's right arm was broken.[4]

If something hits a Chronosapien's head key, they can be badly stunned; this shows that they are not very agile, as Clockwork admits that he "is not good for dodging."[7]

Because of their large bodies and short legs, Chronosapiens cannot run very fast and are low on stamina, meaning they tire out quickly.[12]

A Chronosapiens's time rays are ineffective against anything diamond-related such as Petrosapiens, due to them being incapable of aging.[13][3] Similarly, the time rays are ineffective on gumballs because time has no effect on them.[14][15]

The use of a Chronosapien's powers creates a ripple effect that can be sensed and in some cases reversed by another Chronosapien.

A Chronosapien's time powers are completely useless in a place where there is no time at all, such as the beginning of the universe, as demonstrated with Maltruant.[16]

There is a limit to how strong Chronosapiens are, as Maltruant was unable to penetrate through the Contumelia's machine's extra-dimensional field.[16]

Unlike Maltruant, normal Chronosapiens are unable to travel through dimensions, even if they are upgraded by a Galvanic Mechamorph.[DJW 10][17]

Because they are mechanical-based beings, Chronosapiens can be magnetized by a Biot-savartian.[DJW 11]

Chronosapiens can be temporarily disabled if they are exposed to a large electromagnetic pulse, such as that from a solar pulse.[18][10]

Chronosapiens are vulnerable to being possessed by an Ectonurite.[DJW 12]

Chronosapiens can be affected by a Nemuina's sleeping dust.[DJW 13]

Chronosapiens are vulnerable to having their bodies dismantled by a Planchaküle.[DJW 14] Despite that, they can still function if they lose some of their parts.[DJW 15]

Notable Chronosapiens

Notable Augmented Chronosapiens

See Also


Derrick J. Wyatt

Sapient Species
AcrosianAerophibianAmperiAnoditeAppoplexianArachnichimpArburian PelarotaAtrocianBiot-savartianCelestialsapienCerebrocrustaceanChimera Sui GenerisChronianChronosapienChurlCitrakayahConductoidContumeliaCrystalsapienDetroviteDracosianDragonsEctonuriteFloraunaGalileanGalvanGalvanic MechamorphGeochelone AerioGimlinopithecusGourmandHighbreedHulexHuman (Osmosian)IckthyperambuloidIncurseanKineceleranKraahoLenopanLepidopterranLewodanLimaxLoboanMaxatomarMerlinisapienMethanosianNaljianNecrofriggianNemuinaNosedeenianOpticoidOrishanOrthopterranOryctiniPantophagePetrosapienPiscciss PremannPiscciss VolannPlanchakülePolar ManzardillPolymorphProtostPrypiatosian-BPugnavorePyroniteRevonnahganderSegmentasapienSlimebioteSonorosianSotoraggianSphoeroidSplixsonSylonnoidSynthroidTalpaedanTetramandThep KhufanTo'kustarTransylianUxoriteVaxasaurianVladatVreedleVulpimancerZaroffian
Unnamed Sapient Species
Argit'sAstrodactyl'sAtomix'sBall Weevil'sDagger AliensDecka'sEnforcer Alien'sGutrot'sHobble'sKickin Hawk'sMedic'sMole-Stache'sPakmar'sPickaxe AliensProbity'sStone CreaturesTack'sTechadon Weapon Master'sTiny'sToepick's
Evolved Sapient Species
Evolved AppoplexianEvolved ArachnichimpEvolved Arburian PelarotaEvolved GalileanEvolved GalvanEvolved HumanEvolved MethanosianEvolved NecrofriggianEvolved Polar ManzardillEvolved SonorosianEvolved To'kustarEvolved VaxasaurianEvolved Vulpimancer
Non-Sapient Species
Airborne Clown VirusAldebaran BeidafangsAnubian BaskurrBuglizardCassiopeian Dream EaterChupacabraCorrupturaCrabdozerDasypodidaeDravekGracklflintHavok BeastHumpbackusKaosseffexx UltimasauriaLucubraMuroidNanochipNull GuardiansOmnivoraciousPallorfangPanuncianPsycholeopterranQuartilloptusRodilia DentiaRoot SharkSand RipperScreegitScrutinSlammoidTerroranchulaVicetopusVolaticus biopsisWigzelian Org BeastXenocyteZiboson
Unnamed Non-Sapient Species Evolved Non-Sapient Species
Cyber SquidsLiving MushroomsMucilator'sSquid MonstersTime Beasts Evolved Panuncian
Non-Canon Sapient Species
Sool & Gontu's Species
Non-Canon Non-Sapient Species
Cyber Squids (Vilgax Attacks)