The Charms of Bezel are six magical and mystical talismans that grant the wielder different unique powers and abilities depending on the charms. The final key is the Keystone of Bezel that can increase the Charms' abilities by ten times.
- 1 Uses
- 2 Video Games
- 3 History
- 4 Appearances
- 5 References
Charm of Luck
Grants the wielder supernaturally good luck, literally causing anything and everything to go their way, but only if there was a possibility of it going their way in the first place. It makes all of the possessors endeavors succeed in a good way.
Charm of Resurrection
Allows the wielder to return to life or recover from physical wounds and regain consciousness if the user is unconscious (after a short amount of time).
Charm of Pyrokinesis
Grants the wielder powerful pyrokinetic and thermokinetic abilities, enabling them to manipulate, generate, control and create fire, flame and heat at will. It also allows them to create various shapes out of fire. The possessor of this mystical magical Charm can create wild infernos, wildfires, heat waves, create dome-shaped shields of fire, breathe fire from their mouth, melt objects, and absorb the heat from opponents.
Charm of Telekinesis
Allows the wielder to fly through the air at incredible speeds through the air and also have great telekinetic control and manipulation over multiple objects or people all at once.
Charm of Electrokinesis
Allows one to produce powerful and destructive lightning bolts, granting the wielder the ability to create, generate, control, and manipulate all forms of lightning and electricity at will. The possessor of this Charm can control and manipulate lightning, absorb electricity into oneself, create shields and barriers out of pure lightning-like energy to shield oneself and others from serious attacks. The possessor can also redirect lightning back at the enemy.
The Keystone of Bezel
Greatly strengthens and increases all of the natural powers, abilities and skills of the possessor and charms ten times their normal power-level to superhuman levels. In addition, all of the five Charms' magical abilities are magnified tenfold.
Three Charms, all identical, appear inside the portals in Ship. They seem to be the source of the portals.
Bezel created the charms a very long time ago, during his quest for magical power. The creation of the charms, along with their destruction and recreation over the ensuing years softened the veil of reality that separates our dimension from the Ledgerdomain. This weakened the barrier between realities enough for other magic using humans like Hex or Charmcaster or whoever to tap into the power of the Ledgerdomain, as well as eventually letting them enter the other realm.
The Charms of Bezel first appear in the episode Lucky Girl where Hex plans to use them in combination with the Archamada Book of Spells in a ritual to make himself all powerful. He's initially foiled by Ben Tennyson as XLR8 who in the process steals one of the charms and gives it to Gwen as a gift. It's soon made apparent that the charm grants the wielder supernaturally good luck and Gwen uses it to become the super heroine "Lucky Girl."
Later at a "Haunted house" Hex goes on a rampage to lure Gwen in, although the Charm helps some it is no miracle worker and Gwen ends up losing on account that she never stood a chance against Hex. Later on, at a Graveyard, Hex attempts a ritual to make him all powerful, but is foiled by the a combination of Gwen and Ben as Four Arms.
Later on Gwen admits that with all the charms she'd be unstoppable, but destroys them anyway to keep them out of the wrong hands. Later on in Tough Luck Gwen finds another of the charms known as the Keystone of Bezel at a souvenir stand in Las Vegas. The stone amplifies all of Gwen abilities ten-fold and she uses it to reclaim her Lucky Girl Persona. Hex joined by his niece Charmcaster comes to steal the stone.
Charmcaster succeeds in taking the stone by feigning fear of her father and using it Hex performs a ritual to restore the other stones. After a lengthy battle between the two magicians and Ben as Wildvine on his Hoverboard Ben destroys the recreated stones and seems to drain away Hex and Charmcaster's powers. Gwen keeps the Keystone unaware of the fact that it has retained at least some of it's power.
The five Charms of Bezel are seemingly restored and wielded by thirty-year-old (forty-year-old in Ken 10) Gwendolyn who was able to use their powers to create spells all derived from yellow-colored mana as opposed to blue, pink, fuschia, or magenta.
The Charm of Telekinesis mysteriously reappeared in Mystery, Incorporeal in the possession of Professor Xagliv, by means of an anonymous donor. It soon ended up in Michael Morningstar's hands, being used to draw enough power to bring Ledgerdomain to the main dimension, but when that failed, Gwen (in her Anodite form) managed to regain it, using it to fly through the air at great speeds toward the end of the episode.
Ben 10: Omniverse
- Mystery, Incorporeal (first re-appearance, only The Charm of Telekinesis)
- Weapon XI: Part 1
- Weapon XI: Part 2
- Charm School
- Third Time's a Charm
- The End of an Era (future)