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{{Spellbox
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{{template:original}}
|image = Charms of.jpg
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{{Technology
|backcolor = brown
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|image = The Charms of Bezel.png
|textcolor = yellow
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|backcolor = 404033
|name = The Charms of Bezel
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|textcolor = F5C900
 
|Creator = [[Bezel]]
 
|Creator = [[Bezel]]
|User = [[Hex]] <small>(formerly)</small><br>[[Gwen Tennyson]] <small>(Luck; formerly) (Telekinesis)</small><br> [[Michael Morningstar]] <small>(Telekinesis; temporarily)</small>
+
|User = [[Hex (Classic)|Hex]] <small>(formerly)</small><br>[[Gwen Tennyson (Classic)|Gwen Tennyson]]<br>[[Gwendolyn Tennyson]] <small>(future)</small><br>[[Michael Morningstar (Classic)|Darkstar]] <small>(Telekinesis; temporarily)</small>
 
|1st = [[Lucky Girl]]
 
|1st = [[Lucky Girl]]
 
|Type = Magical Items<br>Relics}}
 
|Type = Magical Items<br>Relics}}
  +
The '''Charms of Bezel''' are six [[Magic (Classic)|magical]] talismans that grant the wielder different unique powers and abilities depending on the charm. The final talisman is the Keystone of [[Bezel]], which can increase the Charms' abilities ten times over.
   
The '''Charms of Bezel''' are six magical and mystical talismans that grant the wielder different unique powers and abilities depending on the charms. The final key is the Keystone of [[Bezel]] that can increase the Charms' abilities by ten times.
 
 
==Uses==
 
==Uses==
+
===Charm of Luck and Probability===
===Charm of Luck===
+
The charm of luck quite literally reverses Murphy’s Law, meaning it grants the wielder supernaturally good luck, literally causing anything and everything to go their way, but only if there was a possibility of it going their way in the first place. It makes all of the possessor's endeavors succeed in a good way. Any opponents that may happen to be nearby suffer from misfortune, however.
[[File:Charm_of_Luck.png|thumb|178px|The mystical charm of luck and probability]]
 
Grants the wielder supernaturally good luck, literally causing anything and everything to go their way, but only if there was a possibility of it going their way in the first place. It makes all of the possessors endeavors succeed in a good way.
 
   
 
===Charm of Resurrection===
 
===Charm of Resurrection===
[[File:Charm of Reincarnation.png|thumb|left|178px|The Charm of Resurrection]]
+
The charm of resurrection returns it’s host to life or recover from physical wounds and injuries and regain consciousness if the user is unconscious (after a short amount of time).
Allows the wielder to return to life or recover from physical wounds and regain consciousness if the user is unconscious (after a short amount of time).
 
   
 
===Charm of Pyrokinesis===
 
===Charm of Pyrokinesis===
[[File:Charm_of_Pyrokineisis.png|thumb|178px|The Charm of Pyrokinesis and Thermokinesis]]
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The charm of pyrokinesis grants it’s host the ability to magically generate, blast, and telekinetically manipulate fire.
Grants the wielder powerful pyrokinetic and thermokinetic abilities, enabling them to manipulate, generate, control and create fire, flame and heat at will. It also allows them to create various shapes out of fire. The possessor of this mystical magical Charm can create wild infernos, wildfires, heat waves, create dome-shaped shields of fire, breathe fire from their mouth, melt objects, and absorb the heat from opponents.
 
   
 
===Charm of Telekinesis===
 
===Charm of Telekinesis===
[[File:Charms_of_telekinesis.png|thumb|left|205px|The Charm of Telekinesis]]Allows the wielder to fly through the air at incredible speeds through the air and also have great telekinetic control and manipulation over multiple objects or people all at once.
+
Allows the wielder to fly through the air at incredible speeds and also have great telekinetic control and manipulation over multiple objects or people all at once.
   
 
===Charm of Electrokinesis===
 
===Charm of Electrokinesis===
Allows one to produce powerful and destructive lightning bolts, granting the wielder the ability to create, generate, control, and manipulate all forms of lightning and electricity at will. The possessor of this Charm can control and manipulate lightning, absorb electricity into oneself, create shields and barriers out of pure lightning-like energy to shield oneself and others from serious attacks. The possessor can also redirect lightning back at the enemy.
+
Much like the charm of purokinesis, the charm of electrokinesis grants the wielder the ability to create, generate, control, and manipulate all forms of electrical energy at will.
   
 
===The Keystone of Bezel===
 
===The Keystone of Bezel===
[[File:The_Keystone_Of_Bezel.png|thumb|194px|The Keystone Of Bezel]]
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Increases all of the natural powers, abilities, and skills of the possessor, and amplifies the power of the charms tenfold.
Greatly strengthens and increases all of the natural powers, abilities and skills of the possessor and charms ten times their normal power-level to superhuman levels. In addition, all of the five Charms' magical abilities are magnified tenfold.
 
   
==Video Games==
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<gallery hideaddbutton="true" bordercolor="transparent" widths="82" captionalign="center" spacing="small" position="center">
===FusionFall===
+
bezel luck ov.png|Charm of Luck
  +
bezel resurrection ov.png|Charm of Resurrection
  +
bezel pyrokinesis ov.png|Charm of Pyrokinesis
  +
bezel telekinesis ov.png|Charm of Telekinesis
  +
bezel electrokinesis ov.png|Charm of Electrokinesis
  +
bezel keystone ov.png|Keystone of Bezel
  +
</gallery>
   
Three Charms, all identical, appear inside the portals in [[Ship]]. They seem to be the source of the portals.
 
 
==History==
 
==History==
 
===Background===
 
===Background===
[[Bezel]] created the charms a very long time ago, during his quest for magical power. The creation of the charms, along with their destruction and recreation over the ensuing years softened the veil of reality that separates our dimension from the [[ Ledgerdomain]]. This weakened the barrier between realities enough for other magic using humans like [[Hex]] or [[Charmcaster]] or whoever to tap into the power of the Ledgerdomain, as well as eventually letting them enter the other realm.<ref>http://ask.fm/DerrickJWyatt/answer/121501869940</ref>
+
[[Bezel]] created the charms a very long time ago, during his quest for magical power. The creation of the charms, along with their destruction and recreation over the ensuing years, softened the veil of reality that separates the main dimension from [[Ledgerdomain]]. This weakened the barrier between realities enough for other magic-using humans like [[Hex (Classic)|Hex]] or [[Charmcaster (Classic)|Charmcaster]] or whomever to tap into the power of the Ledgerdomain, as well as eventually letting them enter the other realm.<ref>[[Derrick J. Wyatt]]</ref><ref>http://ask.fm/DerrickJWyatt/answer/121501869940</ref>
   
 
===Ben 10===
 
===Ben 10===
The Charms of Bezel first appear in the episode [[Lucky Girl]] where Hex plans to use them in combination with the [[Archamada Book of Spells]] in a ritual to make himself all powerful. He's initially foiled by [[Ben Tennyson]] as [[XLR8]] who in the process steals one of the charms and gives it to Gwen as a gift. It's soon made apparent that the charm grants the wielder supernaturally good luck and Gwen uses it to become the super heroine "Lucky Girl."
+
The Charms of Bezel first appear in the episode ''[[Lucky Girl]]'' where Hex plans to use them in combination with the [[Archamada Book of Spells]] in a ritual to make himself all powerful. He's initially foiled by [[Ben Tennyson (Classic)|Ben Tennyson]] as [[XLR8 (Classic)|XLR8]] who in the process steals one of the charms and gives it to Gwen as a gift. It's soon made apparent that the charm grants the wielder supernaturally good luck and Gwen uses it to become the super heroine "Lucky Girl."
   
Later at a "Haunted house" Hex goes on a rampage to lure Gwen in, although the Charm helps some it is no miracle worker and Gwen ends up losing on account that she never stood a chance against Hex. Later on, at a Graveyard, Hex attempts a ritual to make him all powerful, but is foiled by the a combination of Gwen and Ben as [[Four Arms]].
+
Later at a "Haunted house" Hex goes on a rampage to lure Gwen in. Although the Charm helps some, it is no miracle worker and Gwen ends up losing on account that she never stood a chance against Hex. Later on, at a Graveyard, Hex attempts a ritual to make him all powerful, but is foiled by the a combination of Gwen and Ben as [[Four Arms (Classic)|Four Arms]].
   
Later on Gwen admits that with all the charms she'd be unstoppable, but destroys them anyway to keep them out of the wrong hands. Later on in [[Tough Luck]] Gwen finds another of the charms known as the Keystone of Bezel at a souvenir stand in Las Vegas. The stone amplifies all of Gwen abilities ten-fold and she uses it to reclaim her Lucky Girl Persona. Hex joined by his niece [[Charmcaster]] comes to steal the stone.
+
Later on Gwen admits that with all the charms she'd be unstoppable, but destroys them anyway to keep them out of the wrong hands. Later on in ''[[Tough Luck]]'', Gwen finds another of the charms, known as the Keystone of Bezel, at a souvenir stand in Las Vegas. The stone amplifies all of Gwen's abilities ten-fold and she uses it to reclaim her Lucky Girl Persona. Hex joined by his niece [[Charmcaster (Classic)|Charmcaster]] comes to steal the stone.
   
Charmcaster succeeds in taking the stone by feigning fear of her father and using it Hex performs a ritual to restore the other stones. After a lengthy battle between the two magicians and Ben as [[Wildvine]] on his [[Hoverboards|Hoverboard]] Ben destroys the recreated stones and seems to drain away Hex and Charmcaster's powers. Gwen keeps the Keystone unaware of the fact that it has retained at least some of it's power.
+
Charmcaster succeeds in taking the stone by feigning fear of her uncle and using it Hex performs a ritual to restore the other stones. After a lengthy battle between the two magicians and Ben as [[Wildvine (Classic)|Wildvine]] on his [[hoverboard]], Ben destroys the recreated stones and seems to drain away Hex and Charmcaster's powers. Gwen keeps the Keystone unaware of the fact that it has retained at least some of its power.
 
===Alternate Future===
 
[[File:Gwen_Charms_of_Bezel.png|left|thumb|Gwen using the charms of Bezel]]
 
The five Charms of Bezel are seemingly restored and wielded by thirty-year-old (forty-year-old in ''[[Ken 10]]'') Gwendolyn who was able to use their powers to create spells all derived from yellow-colored mana as opposed to blue, pink, fuschia, or magenta.
 
   
 
===Omniverse===
 
===Omniverse===
The Charm of Telekinesis mysteriously reappeared in ''[[Mystery, Incorporeal]]'' in the possession of Professor [[Helena Xagliv|Xagliv]], by means of an anonymous donor. It soon ended up in [[Michael Morningstar]]'s hands, being used to draw enough power to bring [[Ledgerdomain]] to the main dimension, but when that failed, [[Gwen Tennyson|Gwen]] (in her Anodite form) managed to regain it, using it to fly through the air at great speeds toward the end of the episode.
+
The Charm of Telekinesis mysteriously reappeared in ''[[Mystery, Incorporeal]]'' in the possession of Professor [[Helena Xagliv|Xagliv]], by means of an anonymous donor. It soon ended up in [[Michael Morningstar (Classic)|Michael Morningstar]]'s hands, being used to draw enough power to bring [[Ledgerdomain]] to the main dimension, but when that failed, [[Gwen Tennyson (Classic)|Gwen]] (in her [[Anodite]] form) managed to regain it, using it to fly through the air at great speeds toward the end of the episode.
  +
  +
In ''[[Third Time's a Charm]]'', after Gwen imprisoned [[Charmcaster (Classic)|Charmcaster]] she kept the charms along with [[Charmcaster's Bag|her bag]].
  +
  +
===Future===
  +
[[File:B10Mil (450).png|thumb|Gwendolyn using the charms]]
  +
[[Gwendolyn Tennyson|Gwendolyn]] of the future seen in the original Ben 10 journeyed at some point to the dimension of Bezel, where she had new charms made for her.<ref>Pop-up trivia from the enhanced version of ''[[Ben 10,000 (Episode)|Ben 10,000]]''</ref><ref name=":0">[[:File:New Charms of Bezel.png]]</ref>
  +
  +
==Video Games==
  +
===FusionFall===
  +
Three Charms, all identical, appear inside the portals in [[Ship]]. They seem to be the source of the portals.
   
==Appearances ==
+
==Appearances==
 
===Ben 10===
 
===Ben 10===
*''[[Lucky Girl|Lucky Girl ]]'' (first appearance)
+
====Season 1====
  +
*''[[Lucky Girl]]'' <small>(first appearance)</small>
  +
====Season 2====
 
*''[[Tough Luck]]''
 
*''[[Tough Luck]]''
*''[[Ben 10,000 (Episode)|Ben 10, 000]]'' (future)
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====Season 3====
*''[[Ken 10]]'' (future)
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*''[[Ben 10,000 (Episode)|Ben 10,000]]'' <small>(future)</small>
  +
====Season 4====
  +
*''[[Ken 10]]'' <small>(future)</small>
   
 
===Ben 10: Omniverse===
 
===Ben 10: Omniverse===
*''[[Mystery, Incorporeal]]'' (first re-appearance, only The Charm of Telekinesis)
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====Season 5====
*''[[Weapon XI: Part 1]]''
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*''[[Mystery, Incorporeal]]'' <small>(first re-appearance, Charm of Telekinesis)</small>
*''[[Weapon XI: Part 2]]''
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====Season 6====
*''[[Charm School]]''
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*''[[Weapon XI: Part 1]]'' <small>(Charm of Telekinesis)</small>
  +
*''[[Weapon XI: Part 2]]'' <small>(Charm of Telekinesis)</small>
  +
====Season 7====
  +
*''[[Charm School]]'' <small>(Charm of Telekinesis)</small>
  +
====Season 8====
 
*''[[Third Time's a Charm]]''
 
*''[[Third Time's a Charm]]''
*''[[The End of an Era]]'' (future)
+
*''[[The End of an Era]]'' <small>(future)</small>
  +
  +
==Trivia==
  +
*Originally, the Charms of Bezel were not magic, instead, they were advanced Bezelian technology that seemed magic to Earth.<ref>Pop-up trivia from the enhanced version of ''[[Lucky Girl]]''</ref><ref>[[:File:Bezelian Technology.png]]</ref> This was retconned in '''[[Ben 10: Omniverse|Omniverse]]''', as Bezel was revealed to be a person.<ref>''[[Third Time's a Charm]]''</ref>
  +
*Both future versions of Gwendolyn possess the full set of Charms. Gwendolyn from Ben 10 had a new set made following their destruction in the original series, while Gwendolyn from Ben 10: Omniverse at some point gathered the still existing Charms of Bezel from her time.<ref name=":0" />
  +
*It is unknown how the Charms of Bezel were restored or remade by the time of Ben 10: Omniverse.
  +
*The Charms of Bezel, with their different functions that, when assembled, seemingly grant the user ultimate power, bear some similarities to the six Infinity Gems from Marvel Comics (called Infinity Stones in the MCU). Each gem controls a different aspect of existence;
  +
**Blue - Space
  +
**Green - Time
  +
**Purple - Power
  +
**Red - Reality
  +
**Yellow - Mind
  +
**Orange - Soul
   
 
==References==
 
==References==
 
{{reflist}}
 
{{reflist}}
+
{{Objects}}
 
{{DEFAULTSORT:Charms of Bezel, The}}
 
{{DEFAULTSORT:Charms of Bezel, The}}
 
[[Category:Artifacts]]
 
[[Category:Artifacts]]
[[Category:Destroyed]]
+
[[Category:Objects]]
[[Category:Items]]
 
[[Category:Magic Items]]
 
 
[[Category:Magic]]
 
[[Category:Magic]]

Latest revision as of 20:22, July 10, 2020

34497a3fe0ef52949a1ba8e99894ed69 This article belongs to the Classic Continuity

The Charms of Bezel are six magical talismans that grant the wielder different unique powers and abilities depending on the charm. The final talisman is the Keystone of Bezel, which can increase the Charms' abilities ten times over.

UsesEdit

Charm of Luck and ProbabilityEdit

The charm of luck quite literally reverses Murphy’s Law, meaning it grants the wielder supernaturally good luck, literally causing anything and everything to go their way, but only if there was a possibility of it going their way in the first place. It makes all of the possessor's endeavors succeed in a good way. Any opponents that may happen to be nearby suffer from misfortune, however.

Charm of ResurrectionEdit

The charm of resurrection returns it’s host to life or recover from physical wounds and injuries and regain consciousness if the user is unconscious (after a short amount of time).

Charm of PyrokinesisEdit

The charm of pyrokinesis grants it’s host the ability to magically generate, blast, and telekinetically manipulate fire.

Charm of TelekinesisEdit

Allows the wielder to fly through the air at incredible speeds and also have great telekinetic control and manipulation over multiple objects or people all at once.

Charm of ElectrokinesisEdit

Much like the charm of purokinesis, the charm of electrokinesis grants the wielder the ability to create, generate, control, and manipulate all forms of electrical energy at will.

The Keystone of BezelEdit

Increases all of the natural powers, abilities, and skills of the possessor, and amplifies the power of the charms tenfold.

HistoryEdit

BackgroundEdit

Bezel created the charms a very long time ago, during his quest for magical power. The creation of the charms, along with their destruction and recreation over the ensuing years, softened the veil of reality that separates the main dimension from Ledgerdomain. This weakened the barrier between realities enough for other magic-using humans like Hex or Charmcaster or whomever to tap into the power of the Ledgerdomain, as well as eventually letting them enter the other realm.[1][2]

Ben 10Edit

The Charms of Bezel first appear in the episode Lucky Girl where Hex plans to use them in combination with the Archamada Book of Spells in a ritual to make himself all powerful. He's initially foiled by Ben Tennyson as XLR8 who in the process steals one of the charms and gives it to Gwen as a gift. It's soon made apparent that the charm grants the wielder supernaturally good luck and Gwen uses it to become the super heroine "Lucky Girl."

Later at a "Haunted house" Hex goes on a rampage to lure Gwen in. Although the Charm helps some, it is no miracle worker and Gwen ends up losing on account that she never stood a chance against Hex. Later on, at a Graveyard, Hex attempts a ritual to make him all powerful, but is foiled by the a combination of Gwen and Ben as Four Arms.

Later on Gwen admits that with all the charms she'd be unstoppable, but destroys them anyway to keep them out of the wrong hands. Later on in Tough Luck, Gwen finds another of the charms, known as the Keystone of Bezel, at a souvenir stand in Las Vegas. The stone amplifies all of Gwen's abilities ten-fold and she uses it to reclaim her Lucky Girl Persona. Hex joined by his niece Charmcaster comes to steal the stone.

Charmcaster succeeds in taking the stone by feigning fear of her uncle and using it Hex performs a ritual to restore the other stones. After a lengthy battle between the two magicians and Ben as Wildvine on his hoverboard, Ben destroys the recreated stones and seems to drain away Hex and Charmcaster's powers. Gwen keeps the Keystone unaware of the fact that it has retained at least some of its power.

OmniverseEdit

The Charm of Telekinesis mysteriously reappeared in Mystery, Incorporeal in the possession of Professor Xagliv, by means of an anonymous donor. It soon ended up in Michael Morningstar's hands, being used to draw enough power to bring Ledgerdomain to the main dimension, but when that failed, Gwen (in her Anodite form) managed to regain it, using it to fly through the air at great speeds toward the end of the episode.

In Third Time's a Charm, after Gwen imprisoned Charmcaster she kept the charms along with her bag.

FutureEdit

B10Mil (450)

Gwendolyn using the charms

Gwendolyn of the future seen in the original Ben 10 journeyed at some point to the dimension of Bezel, where she had new charms made for her.[3][4]

Video GamesEdit

FusionFallEdit

Three Charms, all identical, appear inside the portals in Ship. They seem to be the source of the portals.

AppearancesEdit

Ben 10Edit

Season 1Edit

Season 2Edit

Season 3Edit

Season 4Edit

Ben 10: OmniverseEdit

Season 5Edit

Season 6Edit

Season 7Edit

Season 8Edit

TriviaEdit

  • Originally, the Charms of Bezel were not magic, instead, they were advanced Bezelian technology that seemed magic to Earth.[5][6] This was retconned in Omniverse, as Bezel was revealed to be a person.[7]
  • Both future versions of Gwendolyn possess the full set of Charms. Gwendolyn from Ben 10 had a new set made following their destruction in the original series, while Gwendolyn from Ben 10: Omniverse at some point gathered the still existing Charms of Bezel from her time.[4]
  • It is unknown how the Charms of Bezel were restored or remade by the time of Ben 10: Omniverse.
  • The Charms of Bezel, with their different functions that, when assembled, seemingly grant the user ultimate power, bear some similarities to the six Infinity Gems from Marvel Comics (called Infinity Stones in the MCU). Each gem controls a different aspect of existence;
    • Blue - Space
    • Green - Time
    • Purple - Power
    • Red - Reality
    • Yellow - Mind
    • Orange - Soul

ReferencesEdit

Objects
Armors Class 12 Armored Mecha SuitEnoch Battle BotMalware ArmorMark 5 Nanoshift Enabled Exo-ArmorMechamorph ArmorPlumber SuitProto-Tech ArmorPrypiatosian-B Containment SuitToltech Battle Armor
Components Reverse Calibrated Lepton TransducerTetramand Engine BlocksVariable G Offset Modulator
Devices Ben's PhoneCloaking ProjectorHolo-ViewerMind Control HeadbandNuclear Fusion DeviceOmnitrix Remote ControlRex's GogglesSonic Frequency DeviceSonic Pitch WhistleUniversal Translator
Energy Verdona's BraceletChronologgerDominus LibriumDwarf StarPlumber Power CoreSub Energy
Food Amber OgiaCanned TiffinChili FriesFleen CakeGyroMycetean Swamp HoppersPrince's PeanutsSmoothieSteamed Tofu and Wheat Germ with AlgaeZandurian Goulash
Formulae Mr. Hyde FormulaOgia Concentrate
Genetics A.R.C. ProjectCodon StreamDevolution BombDNA Repair GunDNA ScannerDNA TransmodulatorGenetic Alteration FieldHighbreed Pulse GeneratorKormite Power Core
Magic Alpha RuneArchamada Book of SpellsCharmcaster's BagCharms of BezelDoor to AnywhereMap of InfinitySealGwen's SpellbookStaff of Ages
Minerals and Alloys Petropia Back-up CrystalBicenthium AlloyCorrodiumCredit CubeElement XEnergy Source CrystalInfinitumKormiteOcculentsPolymorphic CrystalTaydenTaydeniteVarcidium
Ships Anterian ObliteratorChimerian HammerHighbreed ShipHulex Drilling MachineLovely DuckMegacruiserPlumber ShipProto-TRUKProvidence HelicarrierResolutePlumbers' Research Satellite DeltaRust Bucket 3Aggregor's ShipKhyber's ShipDr. Psychobos' ShipSkipperSun Draining ShipTakion 930Techadon Star Beam Platform
Teleportation Hyperspace Jump GateNull Void ProjectorRetrieval Beacon GeneratorTeleport ReceiverTeleporter PodWarp Field Generator
Time-Travel Chrono NavigatorChronoporterChronosapien Time BombHands of ArmageddonOrb of Pooma Poonkoo
Vehicles Kevin's CarKevin's Car (Omniverse)DX Mark 10Galvan JetpackHoverboardHovercycleElena's MotorcycleMax's MotorcyclePlasma Beam TankPlumber TankRust BucketRust Bucket 2Tenn-SpeedTime CyclesUndersea Manta Ray
Weapons AnihilaargAscalonChilling GunCortical DislocatorDe-Ager RayExcaliburGalvanian SkeuomorphGorilla ToyKhyber's Hunting RifleIncursean Conquest RayJinglelatorKinetic LanceKinetronic BlasterLaser LanceMark 12 Techadorian MultiblasterNaljian DestructorNuclear Fusion GrenadeProto-ToolRuby Ray of RouleauShield of SeagleSound Wave GrenadeAggregor's SpearSun GunSword of Ek ChuajVilgax's SwordTachyon CannonTechadon Dissipator
Other Anti-Gravity ProjectorCerebral VortexCloning MachineDehydrated Techadon Army CubeHacker MachineHelixHighbreed Weather ArrayID MaskLife-Form Lock MicrochipNanitesOmega-1 NanitePlumber SnakeShrink RaySonic DiskTechadon FactoryUltimatrix Security Keys
See Also ExtranetSumo Slammers
Non-Canon Potis AltiareSkeleton Key
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