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34497a3fe0ef52949a1ba8e99894ed69 This article belongs to the Classic Continuity

I could fly, shoot out bolts of electricity, bring trees alive. I'd be unstoppable!

Gwen, imagining what she can do with the charms.[1]

The Charms of Bezel are six magical talismans that grant the wielder different unique powers and abilities depending on the charm. The final talisman is the Keystone of Bezel, which can increase the Charms' abilities ten times over.

Uses[]

Charm of Luck[]

The Charm of Luck grants the wielder supernaturally good luck. This causes anything and everything to go their way, but only if there was a possibility of it going their way in the first place. It makes all of the possessor's endeavors succeed in a good way. However, any opponents that may happen to be nearby suffer from increased misfortune.

Charm of Reincarnation[]

The Charm of Reincarnation returns its host to life or makes them recover from physical wounds and injuries, and regain consciousness if the user is unconscious (after a short amount of time).

Charm of Fire[]

The Charm of Fire grants its host the ability to magically generate, blast, and telekinetically manipulate fire.

Charm of Telekinesis[]

The Charm of Telekinesis (also known as the Charm of Levitation)[note 1] allows the wielder to fly through the air at incredible speeds and also have great telekinetic control and manipulation over multiple objects or people all at once.

Charm of Electricity[]

Much like the Charm of Fire, the Charm of Electricity grants the wielder the ability to create, generate, control, and manipulate all forms of electrical energy at will.

The Keystone of Bezel[]

The Keystone of Bezel increases all of the natural powers, abilities, and skills of the possessor, and amplifies the power of the charms tenfold.

History[]

Background[]

Bezel created the charms a very long time ago, during his quest for magical power. The creation of the charms, along with their destruction and recreation over the ensuing years, softened the veil of reality that separates the main dimension from Legerdomain. This weakened the barrier between realities enough for other magic-using humans like Hex or Charmcaster or whomever to tap into the power of the Legerdomain, as well as eventually letting them enter the other realm.[DJW 1]

Ben 10[]

The Charms of Bezel first appeared in Lucky Girl where Hex planned to use them in combination with the Archamada Book of Spells in a ritual to make himself all powerful. He was initially foiled by Ben Tennyson as XLR8 who, in the process, stole one of the charms and gave it to Gwen as a gift. It was soon made apparent that the charm grants the wielder supernaturally good luck and Gwen used it to become the super heroine Lucky Girl.

At a "haunted house", Hex went on a rampage to lure Gwen in. Although the Charm helped some, Gwen ended up losing. Later on, at a graveyard, Hex attempted a ritual to make him all powerful, but was foiled by Gwen and Ben as Four Arms. After Hex was defeated, Gwen admitted that with all the charms she'd be unstoppable but destroyed them anyway to keep them out of the wrong hands.

In Tough Luck, Gwen found another of the charms, known as the Keystone of Bezel, at a souvenir stand in Las Vegas. The stone amplified all of Gwen's abilities ten-fold and she used it to reclaim her Lucky Girl persona. Hex, joined by his niece Charmcaster, came to steal the Keystone.

Charmcaster succeeded in taking the stone by feigning fear of her uncle and, using it, Hex performed a ritual to restore the other stones. After a lengthy battle between the two magicians and Ben as Wildvine on his hoverboard, Ben destroyed the recreated stones and seemed to drain away Hex and Charmcaster's powers. Gwen kept the Keystone, unaware of the fact that it had retained at least some of its power.

Alien Force[]

The Keystone of Bezel briefly appeared in Gwen's drawer in What Are Little Girls Made Of?.

Omniverse[]

The Charm of Telekinesis mysteriously reappeared in Mystery, Incorporeal in the possession of Professor Xagliv, by means of an anonymous donor. It soon ended up in Darkstar's hands, being used to draw enough power to bring Legerdomain to the main dimension, but when that failed, Gwen (in her Anodite/Lucky Girl form) managed to regain it, using it to fly through the air at great speeds toward the end of the episode. She continued to wear the Charm of Telekinesis in her remaining appearances.

In Third Time's a Charm, after Gwen imprisoned Charmcaster she kept the charms along with her bag.

Original Series Future[]

B10Mil (450)

Gwendolyn using the charms

Gwendolyn journeyed at some point to the dimension of Bezel, where she had new charms made for her.[pop-up 1][3]

Appearances[]

Ben 10[]

Season 1[]

Season 2[]

  • Tough Luck (flashback and present; flashback was a cameo)

Season 3[]

Season 4[]

Alien Force[]

Season 1[]

Omniverse[]

Season 5[]

Season 6[]

Season 7[]

Season 8[]

Online Games[]

Ben 10[]

Online Games[]

FusionFall[]

Three Charms, all identical, appear inside the portals in Ship. They seem to be the source of the portals.

Trivia[]

  • It is unknown how the Charms of Bezel were restored or remade by the time of Omniverse.
  • Despite being presented as magical in the series, it was stated in a pop up that the Charms of Bezel were not magic, instead, they were advanced Bezelian technology that seemed magic to Earth.[pop-up 2][1] However this is retconned in Omniverse, as Bezel is revealed to be a person.[4][BTP 2]
  • In the Reboot Continuity, Hex got the Charms of Bezel long before the events of the series.[KT 1]

Notes[]

  1. The Charm of Telekinesis was referred to as the Charm of Levitation in the Original Series.[1] However, on January 16, 2011, this page was edited by Scoutpower1 to add "Charm of Telekinesis" as an alternate name for the charm. On May 19, 2013, Orion Invictus removed the original name of the charm from the page. As of Omniverse, the charm is known as the Charm of Telekinesis.[2][BTP 1]

References[]

Crew Statements[]

Derrick J. Wyatt[]

Kelly Turnbull[]

Pop-Up Trivia[]

Ben 10 Planet[]

Mysticism
Abstractions ManaMagicSpells
Apparitions Soul
Spellbooks Archamada Book of MagicGwen's Spellbook
Artifacts Alpha RuneBag of TricksCharms of BezelDoor to AnywhereSealSorcerer's EngineStaff of Ages
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