Board Thread:General Discussion/@comment-4353262-20151208234506/@comment-9713360-20160101232815

Derpyrebound wrote: My main problem with 11 minutes is that it won't be enough time for the action that will happen. Not every idea is going to squeeze into 11 minutes just like not every idea stretches into 22. yeah but uh

if you watch Steven Universe or Star Vs the Forces of Evil or Adventure Time or Regular Show all of their 11 minute pacing is just as good as something in the 22 format. heck, even Gravity Falls was intended to be in the 11 minute format.

with the 11 minute format it makes stories easier to tell and you don't have to fill stuff with a bunch of unneeded bits, you get all the story and all the action you need in an easy to manage, easy to produce, and easy to watch. A story's natural state is to want to be boring, and one way to counter that is to give it less space to be boring. Stories, as writers are starting to find out, tend to naturally flow better and produce less problems in the 11 minute format as opposed to the 22.

11 minutes means there's more interconnecting stories to tell because there's more episodes to tell them with in a format that's slowly becoming a standard for that network and that industry. Basically, it's to make production easier so that fans can have more things to watch.

TLDR; 11 minute format works better than 22 format because it helps pacing, it gives more story opportunities for fans to enjoy, it's becoming an industry standard, and allows for the show to be produced quicker and in higher quality overall.

So no worries! Creators are utilizing the 11 minute format to its fullest potential and you'll get all the same story potential you would (if not more) from the 11 format that you would the 22!