Charms of Bezel

The Charms of Bezel are six different magical mystical talismans that grant the wielder different unique powers and abilities depending on the charms.

Charm of Luck/Probability
Grants the wielder the exceedingly strong and powerful powers and abilities of probability manipulation (luck control/manipulation). Literally causing anything and everything to go their way, but only if their is a slight possibility of it going their way. If it is absolutely impossible for it to turn out good for them than there is nothing that it can do. This Charm can also grant complete and utter bad luck to the wielder's enemies while bestowing complete and utter good luck to the wielder, and to his or her allies.

Charm of Reincarnation
Allows the wielder to awaken from being unconscious within a short period of time or resurrect others from the dead.

Charm of Pyrokinesis and Thermokinesis
Grants the wielder exceedingly strong and powerful pyrokinetic and theromkinetic abilities, enabling them to manipulate, generate, control and create fire, flame and heat at will and create various shapes out of fire. The possessor of this mystical magical Charm can create wild infernos, wildfires, heat waves, create dome-shaped shields of fire, breath fire from the mouth, melt objects, and absorb the heat from opponents.

Charm of Levitation/Telekinesis
Allows the wielder to fly at incredible speeds through the air and also have great telekinetic control and manipulation over another object or person.

Charm of Electrokineisis
Allows one to produce exceedingly strong and powerful and destructive electokineisis, granting the wielder to create, generate, control, and manipulate all forms of electricity at will. The possessor of this Charm can control and manipulate lightning, absorb electricity into oneself, create shields and barriers out of pure lightning-like energy to shield oneself and others from serious attacks. The possessor can also redirect lightning back at the enemy.

The Keystone of Bezel
Greatly strengthens and increases the natural powers, abilities and skills of the possessor ten times their normal value to superhuman levels. Also if the other Charms are destroyed as in Lucky Girl the Keystone can be used in a re-creation ritual to re-create the other Charms. Gwen kept the Keystone after she thought that it had no magical mystic power left. However, at the end it is shown that some power still remains within it.

With the Archamada Book of Spellsand the five Charms and Keystone of Bezel the user will be the strongest and most powerful sorcerer or sorceress in existence.

Twenty-Year Alternate Future
The five Charms of Bezel are seemly restored and wielded by thirty-year-old (forty-year-old in "Ken 10") Gwendolyn who was able to use their powers to create yellow-colored spells all derived from yellow-colored mana.