Board Thread:Fun and Games/@comment-67.233.246.204-20130621193108/@comment-8505655-20130623165332

As Andomeda aliens go, I muse of Galapagus hiding on the sidelines while the others beat the tar out of each other, then winning by default.

Anyway: This is how I visualize it. Four more matches are possible; I'll post them later.

Water Hazard -vs- AmpFibian: Energy attacks are Water hazard's only known weakness: attacks that can penetrate his armor. At the same time, water presents AmpFibian's greatest wearness: if not fully submerged, he risks electrocuting himself. I suspect that AmpFibian would get the first move, as electricity travels more quickly than I suspect Water Hazard's water does. Though AmpFIbian's water related weakness is potent, he could defend himself if he uses lightning with discretion, aided by his ability to read minds (though Ben himself hasn't mastered this) and superior range of motion. Winner: AmpFibian

Water Hazard -vs- Armodrillo:  Both are armored, neither can easily harm the other. In a match of physical strength, Armodrillo would have the advantage, and he also has the ability to manipulate the ground around, allowing him to alter the playing field. However, Water Hazard's armor would allow him enough time to try some more devious maneuvers. Using water, I suspect he could cut off Armodrillo's air supply. Winner: Water Hazard

Water Hazard -vs- NRG:  Once again, two armored combatants (I'm assuming NRG has his armor to begin with, but can remove it). Water Hazard would likely be quicker to begin with, but his water attacks would be of limited usefulness. They would also likely end up being boiled in NRG's vicinity. Heat has proved to be one Water Hazard's few major weaknesses, and here it is. Winner: NRG

Water Hazard -vs- Terraspin:  Terraspin is largely a defensive alien: his wind powers are great for repelling foes, but he lacks, or at least has not demonstrated, a powerful finishing move, though he is fairly strong. Water Hazard would be hard-pressed to actually hit him, and would likely be flung around by blasts of air. However, whereas Terraspin's wind gusts move in one direction, Water Hazard could, in therory, send multiple shots at once from different vantage points, allowing him to hit Terraspin. If Terraspin could be stunned, Water Hazard could overwhelm him. Winner: Water Hazard

AmpFibian -vs- Armodrillo: Standing on the ground while fighting Armodrillo is risky; to his credit, AmpFibian doesn't do this. AmpFibian would have an advantage attacking downward over Armodrillo fighting upward. AmpFibian has also demonstrated a degree of intangibility. Eventually, Armodrillo would be overcome. Winner: Ampfibian

AmpFibian -vs- NRG:  Two energy manipulationg aliens with intangiblity abilites. This match will be close. Ultimately, it swings in favor of NRG, as AmpFibian is only known to produce energy, whereas NRG actively feeds on it. Winner: NRG