User blog comment:Gravattack 11/game creator stuff/@comment-8505655-20140302161611

1. Aliens I don't like:


 * Feedback: His absorption power means it takes way too much time and effort just to attack. The way he can hang suspended in the air as if he were just standing there looks stupid, but without it, it takes even more time and effort to attack. Sure he looks cool, but he's my least favorite alien to bother to use.


 * Gravattack: The game doesn't do the guy justice. I'd pretty much pick Humungousaur over him any day, even if Gravattack does have some useful tricks.


 * Blitzwolfer: I actually like Blitzwolfer, but he's unwieldy and a bit of a cross between Rook and Terraspin.


 * If you count the old Asian exclusives, Kevin is downright pathetic, and the Asian Echo Echo is nothing special.

2. Aliens I do like: Virtually everyone else.

3: Aliens that I want added:


 * Upchuck: Uses his tongues to grab crates and enemies. He can then release a powerful blast of energy. Fits in small spaces.


 * AmpFibian: Shoots two beams of electricity that can rebound at an angle. Double jump produces a vertical lightning bolt which attacks above and below him, and launches him higher in the air.


 * Lodestar: Creates a magnetic field which can stun nearby foes. Can manipulate and move crates with magnetism to attack at a distance (not unlike Raven from Tag Team Titans, another Cartoon Network game).


 * Four Arms: Basic attack is a grab in which he crumples an enemy or crate into a small object. While holding one of these, his attack allows him to throw it for considerable damage.


 * Diamondhead: Attacks by shooting several crystal shards across the screen at once. Moving while holding the space bar summons larger shards from the ground.


 * XLR8: Always moves at high speed. His attack is a sweep with his tail during which he ducks low enough to evade enemy fire. He can attack while running without losing speed. If he runs at a wall, he can run straight up it.


 * Way Big: When he is used, standard moving enemies are replaced by moving tanks, and stationary foes are tower mounted turrets, such that Way Big seems very large. He stands three full blocks high, meaning that he cannot fit in two block high areas and is a large target. However, whenever he runs, it is automatically a dash attack and can destroy foes, though he is vulnerable to enemy fire. When he jumps, his landing is an automatic ground pound like Humungousaur's. His space bar attack is a wide but slow moving beam of cosmic energy.

4. Gutrot, Atomix, and Whampire:

Wait and see.