Game Creator

Ben 10: Game Creator is as Cartoon Network game where people can make there own games for other people to play. The game creator has 5 steps. Step one alows the player to chose a pre-made course or to start from scratch. Step two is to chose a backround of the playing field. The third step of game is to choose a alien to fight with, such as Swampfire, Humongousaur, Spidermonkey, or Jetray. The fourth step is to choose the goal of the game. There are four options for step four, being "get to the door", "collect all orbs", "beat all enemies" or "beat all enemies and collect all orbs". The fifth step to create your game is to make your level design. There are various types of platforms and hazards that can be implanted, a non-moving enemy (DNAlien), a moving alien (Piscciss Premann), and four types of orbs. Step six is that you have to play your own course to make sure it is beatable. Then you can send your game to Cartoon Network to make sure it is ready for the public. Eventually you will see your game ready for public. You must make a Cartoon Network account to upload your level.

Aliens

 * Brainstorm
 * Humungousaur
 * Jetray
 * Spidermonkey
 * Swampfire
 * Water Hazard (in U.S.)
 * Terraspin (in U.S.)
 * Echo Echo (In Asia)
 * Gwen (In Asia)
 * Goop (In Asia)
 * Ultimate Cannonbolt (In U.K)
 * Ultimate Echo Echo (In U.K)
 * Ultimate Big Chill (In U.K)

Abilities

 * Swampfire - Destroys projectiles by using fire balls and can jump very high. He will hold and keep firing as long as you press and hold down on the space bar, and this will create a shield that can hold back most offenses, though it has no effect on falling crates. He moves backwards slowly when shooting and cannot move freely.
 * Spidermonkey - He shoots bits of weebing from his tail that act as long range projectiles, which can cancel out enemy blasts. When he jumps against a wall, he can stick there, then jump off at the player's choosing. Spidermonkey can fit in small spaces and perform a double jump.
 * Humongousaur - Destroys projectiles by doing a ground pound that can attack both ways. This makes him one of the only aliens who can destroy crates beneath him, along with Ultimate Big Chill.
 * Jetray - Can jump to a high-speed dash that allow him to fit in small spaces and move in a straight line very quickly. This attack is good against DNAliens, if Jetray enacts it while he is standing on the same plane as them, because he is low enogh to the groun thus that their projectiles do not hit him.  Jetray can perform a multijump, but he is one of the only characters, with Goop and Terraspin, who cannot counter enemy attacks and must dodge them.
 * Brainstorm - Shoots electricity that passes through walls and chains between maximum 3 enemies (also includes blocks). He has very weak jumping.
 * Water Hazard - Shoots water up at an angle and generates a bubble shield if up is pressed while in mid-air. His bubble shield destroys enemies and blocks enemy shots, but is temporary and does not destroy machines that generate new enemies.
 * Terraspin - Can spin and shoots wind that only pushes enemies, though it is effective when there is a hazard or no platform behind them. He is also a very slow mover and not a very good jumper, but he can hover when he double jumps, and this will also produce wind to move enemies, in this case, those below him. As an added bonus, when Terraspin stands on the platfoms that can be jumped through, the blasts of enemies on the platform below hem will not hit, as the would other aliens. He is one of the only characters, with Goop and Jetray, who cannot destroy enemy projectiles.
 * Goop - Dashes like Jetray and can pass through single square thick walls when the dash is used while standing right up against them. When slillfully used, Goop can fly; when he commes out of a dash, he has the option of jumping, after which he can dash again and repeat. He is one of the only characters, with Terraspin and Jetray, that their attack doesn't destroy projectiles. He isn't avalible in America but is in other countries.
 * Echo Echo - Shoots sound waves to a short distance but to both sides by duplicating, though the range of these is lower than that of Swampfire, it applies in two directions and he can technically move while using it. This is becasue he can be made to jump and the go forward and backward. He isn't avalible in America but is in other countries.
 * Gwen - Shoots powerful mana balls and can levitate on a platform when the jump key is holded. She isn't avalible in America but is in other countries.
 * Ultimate Big Chill- He can glide after jumping, and, while in the air, fire down ice flames in the form of a beam. the beam has unlimited range and make Ultimate Big Chill one of the only aliens able to destroy crates beneath him.  Although the attask gives him limited invulnerability (cannot be harmed on the side he is facing) it should be noted that it can only be used in the air an thus he is useless on the ground.
 * Ultimate Echo Echo- He can drop large sonic discs that release sonic waves a short distance in front of him. The sonic discs can also be jumped on and used as platforms, and ther is not a limit to the number that can be in play. They have all the weaknesses of the character, that they cannot be placed on hazards, and will be destroyed if hit by an enemy blast.  They also expire and fade after a short time, but their disappearance will not harm Echo Echo himself.  He can also double jump.
 * Ultimate Cannonbolt- He can roll in a manner not unlike jetray's dash attack, although Cannonbolt is limited by gravity. Nevertheless, he becomes invulnerable when curled up and can only be harmed by falling off the screen.  His jump is weak, like Brainstorm's.

To play in the American version with Waterhazard and Terraspin: http://ben10gamecreator.cartoonnetwork.com

To play a Asian version with Goop, Gwen and Echo Echo : http://gamecreator.cartoonnetworkasia.com/